
We frequently find ourselves reminiscing over the days when some of the best video games in the world were created by a small team of very focused enthusiasts in a shed or a garage. Where creative gameplay was king, stretching the limited capabilities of legacy platforms to breaking point. No patches available, so the games were right the first time. Maybe Call Of Duty director Glen Schofield remembers those days?
The Dead Space creator also directed three instalments of Call Of Duty for Sledgehammer – Modern Warfare 3, Advanced Warfare, and World War 2.
Schofield left Sledgehammer in 2019, and speaking to VGC at Gamescom Asia he had some concerns over CoD under the ownership of Microsoft:
“I worry about it immensely, I really do. Because what’s happening to Gears of War, where’s Halo… you know what I mean? And you look at EA, you look at these big companies, and I’m like where’s the Strike games? Where’s this game? And there’s so many that just fall by the wayside.
Unfortunately, once you’re assimilated by one of these companies, I think you take on some of their traits. The other thing is, I don’t know, but I would imagine that the Call of Duty bonus system is out, and now you have theirs, and people are going to go ‘that isn’t that’.”
Microsoft paid $69 billion for Activision. Call of Duty: Black Ops 6 was the first title launched under their ownership and was available on release on Xbox Game Pass. Microsfot decalred it the biggest launch ever, but industry watchers noted a fierce post-launch decline in players.
Of most modern games, Schofield says the quality of staff is an issue as big talent leaves:
“They just aren’t as good. They aren’t the same. Treyarch’s still really good but you know”.
Another Call Of Duty drops in time for Christmas.
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