A few days ago came the news from CD Projekt joint CEO Michał Nowakowski that unofficially named “The Witcher 4”, otherwise known by its codename Project Polaris, has finally entered “full-scale production – the most intensive phase of development”.
The game began early development back in 2022 and it was indicated Geralt of Rivia will appear, it won’t focus on him as the protagonist this time out. Now, Eurogamer has found out a few more details about the game after having spoken to a number of people from CD Projekt.
One big shift is that game will leave behind their custom REDengine as seen on the third “Witcher” and “Cyberpunk 2077,” and instead jump over to Epic’s Unreal. Lead engine programmer Charles Tremblay says doing this allows the company to develop multiple projects at the same time:
“The idea was that we can push the technology, we can finally have all the technical people in the company working together on different projects, rather than super centralised into one technology that can very difficultly be shared between other projects. We can share expertise, share people, share knowledge… it will be better, bigger, greater than The Witcher 3, it will be better than Cyberpunk – because for us, it’s unacceptable [to launch that way]. We don’t want to go back.”
“The Witcher 3” lead quest designer Paweł Sasko says the studio’s new IP, codenamed “Project Hadar,” is only being handled by an “incredibly tiny” group right now with the title still in early stages and ‘ideation phase’.
Meanwhile the Boston team working on the “Cyberpunk” is “a pretty tight core team composed out of the directors that have been shipping Cyberpunk and Phantom Liberty” and remains “fairly small for triple-A” for now.
Its also revealed that, having learned their marketing lessons from “Cyberpunk 2077,” it’s likely they won’t start doing any serious promos for the game until about one year out.
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