Video by Marc- Antoine Chabot

Deep turn-based strategy game. Turn-based during city planning, turn-based during combats. It happens in a medieval setting, with no magic but a system of cards that allow your units to do special actions. For example, a battering ram to go through a gate. Really bloody with a “Bayeux Tapestry” type of look. It’s very beautiful and combats is challenging.

 

 

 

The post Rising Lords Gameplay first appeared on Skewed ‘n Reviewed.

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