In an extensive and excellent interview with Rock, Paper, Shotgun, former Skyrim and Fallout designer Nate Purkeypile shared his thoughts on some of the biggest problems facing modern open-world games. Chief among them was the increasingly popular decision to design such games around clearly outlined objectives and activities. “I think
Lord of the Rings: The Rings of Power: First Look at the Epic Battles of Season 2
Picture the scene: a clearing in the middle of thick woods on a blustery spring day. Rising up in front of you is the wall of some great fortification, probably Elvish by the looks of things. If you look behind you, you can see looming up on the edge of
Moon Tea and Milk of the Poppy: The Medicine of House of the Dragon
This article contains spoilers through House of the Dragon season 2. If we’ve learned anything from House of the Dragon, it’s that the maesters of Westeros should probably watch a bit more Grey’s Anatomy. Medical advancements aren’t exactly at their peak during the Dance of the Dragons war between the
Star Trek Finally Explains Its Time Travel Rules
“So, you have questions about time travel?” asks Starfleet science officer Dr. Erin MacDonald in the fourth episode of Star Trek: Prodigy‘s second season. “You’ve come to the right place.” Without question, time travel has long been a major part of the Star Trek. franchise. Kirk, Picard, and everyone else
Ranking the TV Shows in the UK’s 1990s 6pm Weekday Slot
There are people who’ll tell you that Japanese folklore fantasy Monkey airing at 6pm on Friday nights in the 1980s was the highpoint of post-school, pre-bedtime TV scheduling in the UK. Let’s not tell them that they’re wrong; let’s just pity them for having mistimed their childhood by a decade. The 1990s